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Tusina

3
Posts
A member registered Sep 20, 2018

Recent community posts

Web version using WebGL is red flag though. Someone with "trust issues" as you put it probably has WebGL disabled as well to avoid WebGL fingerprinting.

Quite nice game

"Based on your answer, it appears that:

...It is not a Roguelike if it is not spatial. (9)..."

I apparently agree with that, but what does it even mean for game to be spatial?


My roguelike code:

Ro4 NH4 AB4 KR0 MS0 UW4 TT0 CW4 AD4 XC0 DC4 OD4 D10 PM4 Le4 DFx ES4 BA4 DO0 DR4 Sp0 DU0 HR4 DD4 KK0 MC0 BI0 TM4 FT0 OT0 PD4 8H4 RR0 LE0 DQ0 SP4 ND0 CQ4 DA0 UE0 SS0 PB4 VS0 MR4 II0

It is cool idea. I find however really annoying that sometimes after killing enemy there appears more enemies or red crosshairs. Or rather that itself isn't such problem, but rather that there is no indicator whatsoever for that kind of behaviour. With proper indicator player could prepare for that, but now it just feels bad, when you thought you could end your turn to safe square or kill all enemies, but something like this happens. Otherwise really nice game. It would be nice to see your current deck and health when picking boons.